These locations look more life-like than they ever have before and there are absolutely no load times separating walkways or rooms, a real feat given the scope of the world. This latter truth means that the entire school feels like one connected entity and not a series of rooms linked together by load screens. However, the completely streaming world does not arrive without any drawbacks. Unfortunately, the fluidity of the entire package is sluggish; this latest Potter runs between 20 and 30 frames per second and the motion is sometimes inconsistent. We're sticklers for smooth framerates in games so naturally we would have preferred an uninterrupted fluidity, but we're more forgiving of this shortcoming than we might be for an effort that stressed action over adventuring. The truth is that you're more often exploring the school or traversing its passageways and surrounding grounds in search of people or items than you are dueling with enemies, wand in hand.